Tworst Builder Job

A construction job for FiveM. Crews take a contract from bare ground to handover, one synced stage at a time.

Stage 1 / 6

Set the formwork

Thirty-two panels are carried out and stood around the edge of the slab. Nothing is pre-placed: every site starts as bare ground and the outline only exists once a crew has walked it out.

Stage 2 / 6

Lay the rebar grid

Eighty-four mesh pieces go down inside the formwork, one at a time. The count is held on the server, so two players working the same grid can never fill the same square twice.

Stage 3 / 6

Pour the concrete

A mixer feeds the pump and the boom reaches over the slab, pouring it in four quadrants. This is the phase the crew has to coordinate — one player on the remote, the rest keeping the mixer coming.

Stage 4 / 6

Strip it and stand the columns

The formwork comes off the cured slab, then ten vertical columns are slung under the crane and set into place. From here the shape of the building starts to read from the street.

Stage 5 / 6

Tie the rebar, close the walls

Rebar tying, then the walls, then the ceiling deck over them. Every placement is broadcast to the whole zone, so players who are not in the crew watch the building go up in real time.

Stage 6 / 6

Second floor, roof, handover

Upper walls, the roof, and a finishing pass that clears the site. The crew is paid on the split the leader set, and the building stays standing for everyone on the server.

On site

The machines that do the work

Contracts

Every site is a different build

01

El Burro Heights

Formwork, rebar, a pumped pour, then columns, walls and roof. The full ten-step build.

02

Panel walls

Precast panels come off the flatbed and are set one slot at a time.

03

Frame and cladding

A steel skeleton closed in bay by bay, boards carried up by hand.

04

Water facility

Two phases: the pump lays the base, then the crane stands the wall around it.

05

Façade scaffold

Decks and frame raised around the shell before the façade goes on.

06

Riverside frame

A long open frame beside the water, worked into the night.

07

Pipe trenches

Pipes lifted off the pile and lowered into open trenches. No fixed order — every trench is open from the start.

08

Wall and roof assembly

Ninety-eight slots: the walls carried by hand, the beams and roof set by crane.

09

Sidewalk repair

The loader digs the pit, tip trucks haul it away, then the paving goes back down.

10

Retaining wall

Precast sections hauled in and dropped into the cut, one after another.

In the box

Built as its own world, not a reskin

250+
Custom props
Beams, panels, pallets and site clutter, modelled for the job.
5+
Custom vehicles
Crane truck, concrete pump, tipper, loader and the flatbeds.
Custom
Maps
A yard, an office and the sites themselves, built from scratch.
Under the hood

Twelve jobs, one server-authoritative system

Every region is its own mini-job with its own mechanic, and every one of them answers to the same server.

Twelve regions, twelve different jobs

A blueprint-driven foundation build, tower-crane stone setting, 28-pipe laying, a 174-slot façade puzzle, excavation and haulage, lumber stacking, decking, wall and roof assembly, and a cross-zone crane haul. Each one is its own job, not the same loop on a different lot.

The server holds the truth

Every slot and every payout is reserved through a server callback — the client never keeps a count of its own. Placements are carry-proof, distance-checked, rate-limited and slot-locked.

The whole zone sees the work

A player who is not in your crew still sees the piles, the carried loads and the machines moving. Crew members get the scene, the interface and the pay; anyone in the zone gets the sight of it.

Three machine systems

A tower crane with a claimable operator seat, a mobile crane with a 21-part boom on four joints, and a concrete pump with 26 hydraulics and real pour. All three are driven from a handheld remote on foot — no sitting in a driver seat.

Crews of up to four

Invite from the menu, split the reward by percentage, and reconnect straight back into your slot after a crash. Each job sets its own minimum and maximum crew on top of the lobby cap.

Every player tunes their own detail

Machines simplify by distance in tiers, and every visual layer — rope sway, hydraulics, particles, outlines, sound — is an independent switch in the player's own settings. A weak machine turns things off without changing the server.

Sites placed in-game

A blueprint tool places a site and its zone in the world and picks from 27 house designs, with a health page that tells you when a site has no zone or two sites share one. No config editing to add a build.

A rental yard, not spawned cars

Each spot carries its own stock. Players rent against a deposit, bring the vehicle back, and damage is settled on return — all through a single spawn path that tags who owns the machine.

Admin panel with a live view

Open lobbies and how far each has got, today's and this week's payouts, per-region completion and abandon rates, a player search, and an event log kept in server memory.

Config errors named on boot

A validator reads the buyer-editable config at start-up and prints the exact file and key behind an unknown job type, a broken zone or a mis-bound crane — instead of leaving a region silently dead.

Twelve languages, 48 rebindable keys

English, Turkish, German, Spanish, French, Hungarian, Japanese, Dutch, Portuguese, Romanian, Russian and Swedish ship with it, each a complete translation. Every action is rebindable from the settings menu, split across general, mobile crane, pump and tower crane pages.

The database sets itself up

No .sql file to import. On first start the resource creates its own tables, and on later versions it adds the columns and indexes it is missing rather than asking you to run anything by hand.

Five framework bridges

QBCore, ESX, vRP, vRP2 and a standalone bridge ship with it, each in its own file. Config, locales and the blueprint list stay editable after purchase, so the pay, the wording and the sites are yours.

Now Available

Put a crew
on the skyline.

Twelve construction jobs, three machine systems, one purchase.

€50.00Soon Join Discord
Works with
QBCoreESXvRPvRP2Standalone